Saturday 26 September 2009

3rd draft.

Ok, that's that. I added a slider, and some tickboxes so people can decide what they do and don't want to view.

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Matthew's raindrop

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Friday 25 September 2009

2nd draft

The file I made before had no interaction, this one has a little game. Again, you can download and play with it yourselves. I want to add a slider, so the user can see the effect of changing the size of the raindrop. I'll try to get it done tomorrow.

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Ray's Scratch

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You can click above to download and play with it. I suggest we all post our work onto this blog, so we can edit each other's and come up with something great.
Nick

Kay's Scratch

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Press Space Bar to have a look

Thursday 24 September 2009

Monday 21 September 2009

Sunday 20 September 2009

Thursday 17 September 2009

Squids!!!


We have chosen the second image. The reasons for our choice are:

  • The graphics allow a good first glance understanding of important points (size, habitat, etc..)
  • The scale map in the bottom which gives a clear concept of how big the squid is, which the topic "GIANT" tries to express.
  • The cutaway picture of the squid gives a good insight into the squid's anatomy, and tells us a lot about its biology.
  • There is only a short introduction in text. The rest of the information is converyed very effectively by diagrams and photographs.
  • The overall design is very clear, and does not try to show too much information. Many of the other designs can seem confusing at first glance.
  • The text which is used is short and clear, and works well with the chosen images, instead of trying to explain everything.
  • It's good for a non-specialist audience. Even if you don't understand English, you can "read" the images to find out a lot of interesting information. It satisfies the basic things that you might want to know about the giant squid.
  • The overall colour scheme works well, and it draws attention to important points without using overly bright colours, making it easier to read.
  • The graphic showing the movement of the squid is very clear, and gives a good sense of how the squid moves, even though the image is static.
  • In all the diagrams the squid is coloured white, which immediately draws the eye, and makes it clear what the focus is.
  • The flow through the picture is very clear. The orientation of the squid show us that we should start at the top left, and read through to the bottom right. The path that our eyes follow then lets us see all the important points that the designer wants to get across.
  • The blue background is exact describing the living environment of the squid.

Sunday 13 September 2009

UKHK's lives on film

Our lives told through the medium of expressive visuals

Important Notes 2 - Reading

Important Notes 1 - Contacts

Nick
Email: Nickjamesuk@gmail.com
Tel: 97670337
Ray
Email: Tfmak2@yahoo.com.hk
Tel: 60983596
Kay
Email: Kay_skratch@hotmail.com
Tel: 95533635
Matthew
Email: Kaheimatthew@gmail.com
Tel: 61554688